Video Game History - The First Video Game?

 As a retro gamer, I have long been interested in the history of video games. More precisely, one of my favorite topics is "What was the first video game?" ... So I started doing a lot of research on this topic (and this article was the first in a series of articles that covered the full history of video games). Contact us for best monitor for sim racing we provide best and quality monitor.


The question arose: What was the first video game?


Answer: Like most things in life, there is no easy answer to this question. It depends on your concept of "video game". For example, when you talk about the "first video game", do you mean the first commercial video game, or the first console game, or the first digitally programmed game? So I made a list of 4-5 video games that started in the video game industry. Apparently in the past video games were not intended to make a profit from them (in those decades there were no video game companies like Nintendo, Sony, Microsoft, Sega, Atari or any other neighborhood). In fact, the idea of ​​an electronic device designed solely for "video games" or "sports and entertainment" was not intended for more than 99% of the population at the time. But with the help of these little talents, which took the first step in the video game revolution, we can now enjoy hours and hours (millions of jobs in the last 4 or 5 decades). ) Without further ado, here is the "first video game title":


1940s: Cathode ray tube entertainment device


This is the first electronic sports equipment (with official documents). This is Thomas T. Goldsmith ml. And made by Estell Ray Mann. The game was created in the 1940s and was awarded a U.S. patent in January 1947. This patent was granted in December 1948 and became the first patented electronic gaming device (U.S. patent 2,455,992). According to the patent, it is an analog circuit device with a series of buttons used to transmit the point present on the cathode ray tube display. The appearance of the missile on the radar of World War II affected the game, and the purpose of the game was to "target" the missile. In the 1940's it was very difficult (impossible) to show the graphics of cathode ray tubes. So only the original "rocket" came into being. Objectives and other graphics are displayed on hand-held screenshots on the display screen. Many say that the "Rocket Team," Attari's popular video game, was created after the game's device.


1951: Nimrod


NIMROD has been the name of a digital computing device since the 1950s. The computer was invented by engineers at the British-based company Fronti, which was believed to be on display at the 1951 British Festival (later in Berlin).


The NIM Strategy is a two-player game that is believed to have originated in ancient China. The rules of the NIM are simple: there are a certain number of groups (or "heaps"), and each group has a certain number of items (the average starting line of the NIM is 3, 4, and 3, which includes 3 points). enter). Each player removes the home items in order, but all deleted items must be in the same home, at least one item must be removed. In the last round, the player who received the last item loses, but there is a difference in the game and in the last round, the player who receives the last item wins.


NIMROD used the lantern panel as a display and was developed for the unique purpose of playing NIM and made it the first digital gaming device designed specifically for gaming. Have fun and have fun with it). Most people don't consider it a "video game" because it doesn't have a "raster video device" (TV, monitor, etc.) display (electronic game, yes ... video game). not ...). But again, these would mean that you have to spend for these processes.


1952: OXO ("Notes and Crosses")


This is a digital version of the "Tic-Tac-Toe" computer for EDSAC (Electronic Daily Storage Automatic Calculator). It was founded by Alexander S. of the University of Cambridge. Made by Douglas, and it's not for fun, it's part of a doctoral dissertation on "Interactions between humans and computers."


Game rules are the typical rules of the game against a computer player (2 players have no choice). The access method was a dial-up call (as in old phones).


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